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Simulator guide: army selection and a practical squad plan

Read the Unstable Simulator selection screen, prepare for soldiers that fight back and heal, and build a simple solo or squad routine.

11/13/2026 Unstable Wiki Editors Last updated: 11/13/2026 3 min read

Enter the Simulator

Choose Simulator from the main menu. ItzVexo enters the mode at 4:33 and shows its selection screen before opening the help overlay.

Choose a mode from the main menu: FFA, Practice Dummy, Duels or Simulator.
Choose a mode from the main menu: FFA, Practice Dummy, Duels or Simulator.ItzVexo · 0:31 ↗
  1. FFA: enter an open player battle.
  2. Practice Dummy: learn the kit without a live opponent.
  3. Duels: focus on one opponent.
  4. Simulator: fight an army.

Read the army selection screen

The screenshot below shows the Unstable Simulator panel with an army list on the left and setup controls on the right. Visible entries include Recruits, NULL, The Mafia, Nether Army, Zam Empire and The Law. Read the selected army’s description before starting.

The in-game H help overlay lists movement, combat, inventory and duel controls.
The in-game H help overlay lists movement, combat, inventory and duel controls.ItzVexo · 4:52 ↗

The help overlay covers part of the setup in this frame. Press H to close it and inspect the selected army and map in the live menu. The official description gives the overall scale: solo or up to ten players against up to 100 soldiers that respond and heal.

Start with a manageable fight

Use a kit whose weapon and recovery sequence you already know. Begin with a setup you can follow visually, then raise the pressure after you can keep track of targets and your own position. Learn new equipment in Practice Dummy first.

For a solo run:

  1. Find space to approach without walking into the centre of the group.
  2. Commit to one target long enough to create focused pressure.
  3. Watch the route behind you before retreating.
  4. Recover, reselect the weapon and approach again.

The soldiers heal, so constantly abandoning one target for another makes your attacks harder to turn into progress.

Give a squad a simple shared plan

Agree on a target caller and a regroup location. These are team responsibilities, not character classes. Keep the calls short enough to use during an active fight.

When players become separated, regroup before adding more engagements. A ten-person squad still needs a shared direction; the player limit does not organise the fight for you.

Castle walls and raised stone routes create multiple approach angles.
Castle walls and raised stone routes create multiple approach angles.ItzVexo · 5:12 ↗

Prepare the recovery tools

Check apples, potions and your offhand before beginning. Use the healing routine and inventory reference to avoid searching mid-fight.

For player combat instead of army battles, choose Duels or FFA. Simulator is a separate way to practise sustained combat pressure.

Sources

Checked 2026-11-13 · sources below

Game identity and mode limits: official Roblox experience. Screenshots link directly to the creator and the displayed video moment. Step sequences and practice drills are written by the wiki editors.

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